ME, MYSELF & I

This piece explores the challenge of turning your own body and identity into a digital model. It's not about perfection, but about the tension between how we see ourselves, how we want to be seen, and what 3D actually allows. Creating a realistic version of yourself, pixel by pixel, is strangely personal — and never quite finished.

Sketch 1
  • Spend Hours: ~ 40h
  • Subject: Characterdesign
  • Task: Model yourself as a 3D Character
  • Used Programs:
    • Blender
    • Adobe Photoshop
  • Add–Ons:
    • -
Sketch 2
Sketch 3